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Social Media, Gaming and the Public Debate

Learn to analyse debates about the digital lives of young people – age limits, cancel culture, gaming and participation – with nuance instead of panic.

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In short

Just enough theory to use it

Few current debates concern you more directly: age limits on social media (Australia's under-16 ban, similar plans across Europe), cancel culture, gaming as culture and community, and what platforms do to the public debate itself. The analytical challenge is nuance: these debates run on moral panic patterns and weak evidence on both sides. Strong answers separate documented harm from fear, use concrete cases, and reflect on who gets to define the problem – rarely the young people it concerns.

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Terms you should use

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